It is not a port of that game instead, it acts as a prequel to the story told in the Wii U game, set two years before, and showing us cheeky protagonist Chase McCain’s rise to power.
Now the promised 3DS edition hits the market: Lego City Undercover: The Chase Begins is a 3DS companion game to the Wii U title. But perhaps most importantly, it was a fun and charming game, the kind that would appeal to all audiences across all demographics, exactly the kind of game that Nintendo is known so well for. It was the first Nintendo published Wii U game since the system’s launch back in November.
Even the Switch version, which I downloaded digitally and have running off a high speed Micro SD card, can still take anywhere from 30 seconds to a full minute when transitioning from an interior to the open world, which is a lengthy period of time to regularly stare at a static screen no matter how much you enjoy the incredibly funky ‘70s wah-wah wocka-ing that accompanies it.When Lego City Undercover hit the Wii U earlier this year, it was notable for multiple reasons: it was the first major Wii U release in a long time, or at least, the first major Wii U release with any retail potential. While it varies marginally between platforms, LEGO City Undercover still features generally sluggish load times. What I had hoped for was some level of optimisation for the load times, but unfortunately this doesn’t appear to be an area that developer TT Fusion has given much love. The visuals are otherwise unchanged, but I wasn’t exactly expecting the addition of high resolution textures or anything since well, almost everything in the game is made out of smooth-surfaced LEGO bricks.
(It does however seem slightly odd that Chase McCain’s slab-like police communicator device still looks exactly like the Wii U Gamepad it was originally designed to imitate.)Įach version of the re-released LEGO City Undercover runs at 1080p (including the Switch version, when docked) and at a more stable frame rate compared to the original (with the exception of the un-docked Switch version, which features a slightly choppier frame rate reminiscent of the Wii U original). It’s certainly more convenient to have video communications windowed in the corner of the main screen rather than having to keep looking down in your lap while you’re driving somewhere, and although controlling the environment scanner with thumbsticks isn’t quite as fun as physically holding up the Gamepad was, it’s no less functional. LEGO City Undercover hardly made the most of the Wii U Gamepad anyway, so these tweaks have a fairly minor impact on the experience as a whole. The only other major difference is the migration of the Wii U’s second screen features onto a single screen. Having said that, it’s still a fun sandbox to muck around in with a second player particularly given the presence of some 100 different vehicles to thrash about, and certainly the addition of co-op helps to make this re-release of LEGO City Undercover superior to the original to some degree. Furthermore there are no specific missions, puzzles, or activities designed to cater to co-operative play, it’s the exact same content as the Wii U version only it can be tackled with two of you brick-smashing your way to success instead of one. Rather than introduce a second character into the game’s story, player two is just a palette-swapped version of main hero Chase McCain.
Admittedly co-op support in LEGO City Undercover is pretty barebones.